Candies … hmmmm yummm. This was the scenario of late nineties. But
today the word candy makes the youngsters shove into their tabs and i-
pads. Yeah you guessed it right. For the kids of the 21st century candy
means their favourite game- Candy Crush.
Candy crush has become the most popular game among the youth. Today,
people of every generation and of every field love to play it.
Candy Crush Saga a match-three puzzle video game was released by King
on April 12, 2012 for Facebook, and on November 14, 2012
for iOS and Android smartphones. It periodically updates new episodes and
playable levels. As of April 2015, the Facebook edition had over 900
regular levels and over 600 Dreamworld levels, with new levels added
every two weeks.
People all over the world are addicted to this clever game. It starts with
easy levels allowing us to have a sense of satisfaction of winning and as
we move to higher levels , winning becomes difficult. But I guess this does
not discourage the players infact enthusiase them to play harder to win, an
operative strategy by King. After all “difficult roads lead to beautiful
destinations.”
In July 2013, it was estimated that Candy Crush Saga at the time had
about 6.7 million active users. In social gatherings, family functions,
classrooms, addicts are present only physically and not mentally. They
keep themselves acquired by it even while travelling. They do not realize
the value of time and people.
This addiction of Candy Crush is having a very deteriorating effect on its
users especially, youth. They are indulged into the game 24x7 which has
poor effects on their health including obesity and muscular disorders. It not
only increases the anxiety level but also make them social phobiacs. It
affects their concentration power and their academic and professional
performances.
Children are occupied to their rooms, away from outdoor
games making them physically unfit.
Instance like mothers getting late to fetch their childrem from school prove
the addiction of Candy Crush on elderly people. A recent case of a 29 year
old who ruptured the tendon of his thumb and did not even realised it while
playing the game tells us about the extent of madness the people have for
this game. It seems that Candy Crush has become the fourth necessity in
addition to roti, kapda and makan for the teenagers.
Video games are benefitable only when they are played in a limit. And we
all should know our limits.